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Daily Releases (October 27, 2020)

Windows

Game Group Store Score (Reviews)
Ghostrunner CODEX Steam, GOG 84% (699)
Carto I_KnoW Steam, GOG 100% (6)
Spirit Legends: Solar Eclipse Collector's Edition (German) DELiGHT Big Fish Games -
Persian Nights 2: The Moonlight Veil Collector's Edition (German) DELiGHT Big Fish Games -
Day of the Dead: Solitaire Collection (German) DELiGHT Steam -
 
Update Group Store Score (Reviews)
No_Mans_Sky_Origins Razor1911 Steam 67% (171.1k)
Infliction_Extended_Cut_v3.0 Razor1911 GOG -
 

<< October 26, 2020

Q&A

Q: When will [insert game name here] be cracked?
A: STOP! CrackWatch members are not psychic. Games get cracked by completely ANONYMOUS SCENE GROUPS who don't disclose their progress or plans to the general public so NO ONE knows WHEN and IF a certain game will be cracked.
 
Q: What are all these NFO thingies? Where do I download?
A: NFOs are text files included with game releases which contain information about the releases. CrackWatch only informs which games have been cracked. To download look for the releases on CS.RIN.RU or torrent websites. Useful websites can be found in The Beginners Guide and on WebOasis.
 
Q: WTF is Denuvo?
A: Denuvo is a Digital Rights Management (DRM) technology used to protect games from being cracked. Games that have Denuvo are harder to crack and usually take much longer. See Pinned Post for a list of Denuvo games.
 
Q: An update is out, but it includes the base game as well! Can I only download the update without redownloading the entire game?
A: Yes. CS.RIN.RU is your friend.
submitted by YouSmellFunky to CrackWatch

State of Dev Stream Summary (08/09/2020) - Update v3.5 Info

After the positive feedback last week here is another summary of today's (08/09/2020) dev stream (watch the full video here). See last week's summary thread here. Hope this is (again) useful to you folks out there!
updates release dates & format
  • update 4 release date: early 2021 (conservative estimate)
  • scope of update 4 is very ambitious, but smaller things will be rolled out before in patch v3.5
  • update 3.5 release date: late Octobeearly November 2020
  • plans about scope of updates much more concrete now
update 3.5
  • bug fixes, optimisation, QOL updates
  • "something with fluids" will be included
  • no new tiers coming in patch 3.5 (priority generally is on extending gameplay with quality content, not necessarily just bloating number of tiers)
  • engine version update to v4.25 (barring any problems) may bring performance improvements
  • still refactoring work left which might break things so maybe only engine update to v4.23
dedicated servers
  • prioritised right now
  • goal is to release in a separate update before update 4
  • factories will continue to run on servers even with players logged off
update 4 content
  • will not break existing saves
  • content is still secret
  • updates to existing tiers likely (but see above for priority of quality over quantity in tier expansion)
  • update 4 video will come out on Youtube shortly, update info posts (+merch update posts) on steam/discord as well
merch
  • successful launch of the merch store last week with strong initial sales
  • alternative shipping for EU is currently being explored; forfansbyfans is US based, CSS aware of insane shipping costs for non-US customers
  • mug is not finalised, definitely coming
  • mug definitely not coming before the September 18 store discount runs out
  • CSS are now sellouts confirmed
  • merch is fanservice, intention is not to make money with merch, margins are set low intentionally, loss potential with merch for CSS
  • fanforge: in the future community-submitted designs can be accepted and turned into official merch (incl commission on sales)
  • potential for these submissions to be organised as contests, more details to come
misc dev news
  • new studio setup for streams etc. coming with the new office setup dungeon setup tour coming
  • dev positions exclusively dedicated to network/rendering optimisation etc.
  • for networking foliage is more expensive than vehicles; conveyor-belts are most resource-intensive in terms of optimisation
  • a lot of work right now is refactoring of existing systems to make updates/extensions easier
  • a lot of work will happen from home until the end of the year (as recommended in Sweden)
  • music: soundtrack will not be released to Spotify for now (but may likely happen in the future)
  • music: new additions to the soundtrack will happen
  • mods: modding support still a goal, ideally platform-agnostic (steam workshop support may be included but may also not)
  • mods: details will be hashed out at a later point
  • accessibility: one reason for arachnophobia mode is that there is a dev in the office who couldn't work on the game otherwise
  • accessibility: more accessibility features possible in the future
  • ports: no current plans for console ports, definitely not in the current gen, might happen in the future though
  • ports: no current plans for VR, but may happen in the future (way off)
  • probably no full controller support until 1.0 (although some controllers may work atm)
misc game q&a
  • environment: poison gas pillars may be removable in the future
  • environment: further pollution elements may be considered in the future
  • lighting will be added at some point, but is very resource-intensive
  • mobs: more weapons and monsters likely to come in the future (at least one monster confirmed)
  • mobs: crab boss will come (not soon though, AI system needs more work)
  • other game modes (peaceful / creative) possible in the future
  • no tower defense/survival elements planned (hungethirst/attacks on factories)
  • no secondary hub / spawn point planned
  • no further flying machines planned - long distances are supposed to be hard and take time to cover
  • train collision / signal system has always been the planned, will (almost certainly) not happen for update 4
  • story elements: plan is still to release story elements with 1.0, they will not override the game, instead included as (optional) background elements that you can engage with if you want
  • varying max lengths for belts/tubes/hypertubes may get homogenised
  • map: tunneling/terraforming not happening
  • map: no current plans for a completely new map (theoretically possible with mods though) priority is on finishing the current one properly first
  • map: update/refinement of included sections rather than extending with new sections
  • map: no new biomes (i.e. no new sections of the map)
  • map: definitely no snow biome
  • character customisation / skin colours will likely come in the future
  • Hannah (level design) will write fan fiction
  • toilet DLC 1 USD confirmed
Text above not necessarily in chronological order - feel free to point out any mistakes or omissions. Note that all of the above is subject to change, it's a dev stream after all.
submitted by panikpansen to SatisfactoryGame

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