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Comparing Ejectors and Connectors
I've made a couple of comments to u/Splitsie about the superiority of connectors over ejectors. I decided to run some numbers and see if I could back up my claim that connectors are superior for the job than ejectors in every way. Here are my results with the numbers and explanation below.submitted by -_Tyger_- to spaceengineers
TL;DR ejectors are a slight win on size, but fail miserably in resources, power consumption, lag and PCU
Speed: tie with 1 connector equal to 7.8 ejectors
Size: slight win for ejector (2/3 total size) and they are more flexible, although this can increase total size and resource usage
Resources: win for connector requiring 1/3 the raw resources or less depending on configuration
Power: huge win with connector requiring 1/8 the amount of power for the same speed
Lag: huge win for connector, as it uses 1/8 the number of blocks and produces 1/8 the amount of floating objects
PCU: again huge win for connector at less than 1/8 the amount of PCU
Beauty: this was Splitsie's biggest complaint, but you be the judge - below is a setup I use and I think it looks better than a comparable ejector setup (unless you bury the ejectors in the design)
Beauty is in the eye of the beholder
IMPORTANT: I see a lot of builds that use 1 sorter for every ejector and until someone else mentioned that ejectors are the bottleneck, I used to build this way also. However, a sorter has no practical speed limit that I can find, so you only need 1 sorter for any number of ejectors and/or connectors. This saves on materials, size, power and PCU. Some ship builds may work better with more than 1 sorter, for instance 1 sorter on each side for symmetry, but they are definitely not required.
Here are the numbers:
Speed: both eject at the same rate (about 1.3 seconds) - a single ejectors ejects 173 kg and a connector 1,350 kg (of stone - didn't test other material). Therefore you need 7.8 ejectors to get the same rate as a single connector. Equalizing the speed by using 8 ejectors drives the massive differences in the remaining numbers. Multiple ejectors don't fire at exact same time, so this random firing of ejectors means that the .2 difference evens out in practical usage. In my experience, 1 ejector is never enough to keep up with a single drill, so in multiple drill miners you're going to need multiple ejectors, therefore a connector is never overkill or unnecessary.
Size: a connector is 3x3x2 or 18 small blocks. An 8 ejector configuration with 2 small conveyors is 12 small blocks (2/3 the size). If you create a different layout, it could require more small conveyors and/or small conveyor tubes. This is the only area where I see ejectors winning, especially on the flexibility front.
Resources: a connector requires 230 Fe, 10 Ni and .4 si. 8 ejectors and 2 small conveyors use 605 Fe, 17 Ni and 2 Si. For comparison, a single ejector requires about 1/3 the amount of resources as a single connector.
Power: a connector and an ejector both consume 10 W whether working or idle. Therefore an ejector system uses 8 times the amount of power to achieve the same speed, even when idle. Buildinfo shows that conveyors also use 10 W of power, but in testing, this is shown to not be the case. The official wiki, under Known Issues, also states that conveyors require power to function but don't consume any.
Lag: if you've ever played on a public server, it's immediately obvious whenever someone starts mining with an ejector system, both for that player and the rest of the server. A connector does create some lag, but because it's only 1 block and produces fewer floating objects for a given volume of material, it produces much less lag.
PCU: only applicable for low PCU servers, but each ejector is the same PCU as a connector (125) and you also need at least 2 small conveyors at 25 PCU each.
How could Keen fix this? I think the easiest fix is to increase the size of a single ejector pulse, easily to 4x if not 8x. I think the right fix is have the ability for sorters to stop sorting in either direction. This would allow using the same connector as an ejector and for all other uses, such as removing and adding inventory to the miner, charging, etc. As it is, sorters will only allow any material in 1 direction and when turned off, nothing gets through. Therefore you have to change the configuration to remove ore or anything else from the miner and you can't put anything into the miner from the connector.
So, what do you think? Ejector or connector? How else could we fix this discrepancy?