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Hero Discussion of the Day: Bradwarden, the Centaur Warrunner

As requested via PM, Centaur Warrunner.
I haven't forgotten about all the other requests, I just want to wait some time after the 6.78 update so that everyone is familiar with the changes (for the heroes without changes, the reason for skipping them is the last discussion not being older than 4 months)
You can expect heroes with (significant) changes in 6.78 to come from next Monday (2013-6-10) on.

Bradwarden, the Centaur Warchiefrunner

Was that supposed to hurt?
Bradwarden the Centaur Warrunner is a melee strength hero whose natural place in combat is right in the center of battle. His abilities stop enemies around him in their tracks and inflict heavy damage, making him an excellent initiator. He is also a powerful tank, having the highest strength gain in the game.
Bradwarden has immense natural health, and his skills' area of effect mean that he can charge into combat and incapacitate groups of enemies at a time. Hoof Stomp and Double Edge make a great combo of stunning and burst damage on short cooldowns and his Return means instant retaliation on enemies who try attack him. His ultimate, Stampede effectively turns the entire team into initiators, granting them high speed and the ability to flatten enemies under as they pass over them.
Although he is usually not played as a carry, he can scale powerfully with items, becoming a hard-hitting semi-carry that is nearly impossible to kill.


It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor.
Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.


Durable, Disabler, Initiator

Attributes / Stats

Strength: 23 + 3.8
Agility: 15 + 2
Intelligence: 15 + 1.6
Damage: 55 - 57
Armour: 3.1
Movement Speed: 300
Attack Range: Melee
Missile Speed: Instant
Base Attack Time: 1.7
Sight Range: 1800 (Day) / 800 (Night)
Turn Rate: 0.5


Hoof Stomp

Slams the ground, stunning and damaging nearby enemy units.
Level Manacost Cooldown Casting Range Area Duration Effects
1 85 13 - 315 2 Stuns and deals 100 damage to nearby enemies
2 100 13 - 315 2.25 Stuns and deals 150 damage to nearby enemies
3 115 13 - 315 2.5 Stuns and deals 200 damage to nearby enemies
4 130 13 - 315 2.75 Stuns and deals 250 damage to nearby enemies
  • Damage type: Magical
When the mighty hoof of the Warrunner touches soil, the tremors are felt far and wide.

Double Edge

Centaur strikes a mighty blow at melee range, damaging both himself and the target. Centaur cannot die from Double Edge. Double Edge deals its damage in a 190 AoE around the target.
Level Manacost Cooldown Casting Range Area Duration Effects
1 - 8 150 190 - Deals 175 damage to himself, the targeted enemy and all enemies around it
2 - 8 150 190 - Deals 250 damage to himself, the targeted enemy and all enemies around it
3 - 8 150 190 - Deals 325 damage to himself, the targeted enemy and all enemies around it
4 - 8 150 190 - Deals 400 damage to himself, the targeted enemy and all enemies around it
  • Deals magical damage both to the target and to Centaur Warrunner.
  • Double Edge can be used to commit suicide, but only if Centaur Warrunner is under the effect of magical damage amplification.
In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflicted collateral damage.


Centaur Warrunner immediately counters every attack, damaging the attacker based on a percentage of Centaur's strength.
Level Manacost Cooldown Casting Range Area Duration Effects
1 - - - - - Returns 16 + 26% of Centaur's STR as damage to anybody attacking him
2 - - - - - Returns 18 + 34% of Centaur's STR as damage to anybody attacking him
3 - - - - - Returns 20 + 42% of Centaur's STR as damage to anybody attacking him
4 - - - - - Returns 22 + 50% of Centaur's STR as damage to anybody attacking him
  • Damage type: Physical
  • This ability damages anything that attacks Centaur Warrunner, including towers.
  • Return causes damage when the enemy begins an attack, not when their attack hits.
Bradwarden has no need to parry his opponent's attacks; his armor-like hide does it for him.


Centaur leads all allies into a vicious charge causing them to move through units at max speed and slow enemy units they tread upon. Each enemy can be trampled once and takes damage based on the Warrunner's strength.
Level Manacost Cooldown Casting Range Area Duration Effects
1 80 120 - 105 3.75 (Charge) / 1.25 (Slow) All allied heroes gain maximum movement speed and lose unit collision. Walking through an enemy causes him to be slowed by 100% and dealt damage equal to Centaur's STR
2 80 90 - 105 3.75 (Charge) / 1.25 (Slow) All allied heroes gain maximum movement speed and lose unit collision. Walking through an enemy causes him to be slowed by 100% and dealt damage equal 2x Centaur's STR
3 80 60 - 105 3.75 (Charge) / 1.25 (Slow) All allied heroes gain maximum movement speed and lose unit collision. Walking through an enemy causes him to be slowed by 100% and dealt damage equal 3x Centaur's STR
  • Damage type: Magical
  • Units cannot have their movement speed reduced below 100.
The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat.

Recent changes


  • Movement speed decreased from 305 to 300.
  • Double Edge no longer interrupts channeling.
  • Stampede now applies a 100% slow instead of a stun (as always, units cannot be slowed below 100 movement speed).


  • Stampede Cooldown increased from 65 to 120/90/60. Duration rescaled from 3/4/5 to 3.75. Damage slightly reworked from 100/150/200 + 2x STR to 0 + 1/2/3x STR (no base damage). Manacost increased from 50 to 80. AoE reduced from 120 to 105.


  • Strength growth increased from 2.6 to 3.8.
  • Great Fortitude replaced with Stampede: Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once. Duration: 3/4/5 Damage: 100/150/200 + 2x your STR Stun: 1.25 seconds Stampede Collision AoE: 120 Cooldown: 65 Manacost: 50 Note: Does not affect magic immune enemies


  • Double Edge now deals its damage in a 190 AoE around the target.


If you guys want a specific hero to be discussed, please feel free to post or PM me.
Though bear in mind that it won't be the immediate next discussion since I already got some requests I will go through. (List here)
Official Valve Keyart | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki Hero Page | PlayDotA (WC3 DotA) Hero Page
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