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The Osiris Class Space Battleship is finally complete
submitted by mcs175 to FromTheDepths
It's been a couple months, with a few stops and starts, but the Osiris Class is finally complete. If you haven't seen any of my progress posts on this, it is a large (385k volume) spaceship built mainly for the fun of it, as it's over 9.9million RP. It is quite simply the most destructive craft I've ever built, with 1828 firepower, nothing can stand in its way.
First the workshop link and the stats:
Length: 308 (283 w/o doors) Width: 93 Height: 68
Volume: 385,343Firepower: 1,828
Main Laser - 195,750 Damage per second, 44 AP, gimbal turret limited to forward arc
14 x 1 "large" 1Q lasers - single mounts on broadsides, 35,100 damage, 53.3 AP
2 x 2 "large" 1Q lasres - turret mounts of above
20 x 2 "medium" 2Q lasers - turret mounted, 4500 damage per combiner, 20 AP
7 x 4 "small" 4Q lasers - short range combiners at 300M, 2700 damage per combiner, 8.3 AP
2 x 6 large missiles on retracting launchers - 32 block long, HE/Frag, Radar guided w/ APN, many turning thruster
2 x 10 medium missiles on rear broadsides - 7 block, Frag warhead, IR w/ signal processor, turning thrsuters
2 x 8 medium missiles on forward broadsides - 8 block, Frag warhead, Radar w/ APN and signal processor, turning thrusters.
4 x 20 small missiles firing downwards - 4 block, IR seekers, HE/frag, APN guidance, turning thrusters
2 x 16 5-block med missile interceptors firing off the broadsides
1 x 7 4-block med missile interceptors firing out of the nose
2 x 3 4-block med missile interceptors firing out of the tail
Ring shield AC boosts
Forward/back - 6.2
Left/right - 8.2
top/bottom - 6.0
Fighters in docking position
This ship was inspired by me watching SDF Macross, and wanting to make something that seemed more futuristic. I spent a lot more time on the exterior detailing and overall shape, rather than the probably 200+ hours and 1000s of mimic porn I put in the interior of my last mega ship. I also finally got around to building something with some sub vehicles, it carries a pair of my FAS-47 Bat air and space capable interceptors. To give it that more "futuristic" feel, I decided on a laser and missile only armament, considered PACs as well, but wanted it to have a more accurate long range punch.
I also wanted this thing to have a "main gun" of sorts, and I built the most massive weapon I've ever conceived, a 7500+ component laser that goes the entire length of the ship. Once I had the shell of the hull laid out, I basically built the rest of the ship around the laser.
Cutaway showing the laser supply in the middle deck of the ship, from left to right, storage cavities, lots o pumps, and 98 frequency doublers per cavity
The supply consists of 9 cavities, and the stats are sorta ridiculous. It has 1,275,750 energy, and puts out 195,750 damage per second at 44 AP. It needs 522,000 engine power to do this however.
The lain laser is behind an armored hatch that opens when enemies appear
The rest of the ship is bristling with laser turrets. I designed "small", "medium" and "large" versions, all with increasing power and range. The broadsides each have 7 casemate style large lasers, which are mainly for use against other space targets, as they have a limited elevation. They are 1Q pulse, with 35,100 damage at 53.3 AP. 4 more of these are mounted in a dorsal and ventral turret near the front. There are 40 of the medium pulse lasers, in 20 twin turrets mounted all around the ship that cover most angles. They deal 4500 damage at 20 AP. The small lasers are mounted in 6 quad turrets, and a quad tail turret. They are 4Q pulse, at 2700 damage and 8.3AP, use short range combiners, and are intended for close in defense against fighters or nukes.
Large broadside lasers
The missile armament is also very heavy. The main missiles are a pair of 6-shot large missile racks that are mounted in retractable belly pods. They are 32 blocks long, have large HE/frag warheads, and use a lot of turning thrusters that make them reasonably maneuverable.
Main missile bays retracted and open
There are also 36 medium missiles firing out of the broadsides. 20 7 block IR seekers, and 16 8 block radar guided, all with frag warheads. The larger ones also have signal processors. To help counter smaller targets, there are 80 small missiles firing downwards a little behind the nose. They carry IR seekers and HE/frag warheads.
For defense, the ship carries LAMS nodes covering every arc. There are 9 LAMS power supplies around the ship. There are also 32 medium missile interceptors mounted along the broadsides, and 7 and 6 more each in the nose and tail, respectively. The ship carries 2 signal jammers, at maximum power. Smoke dischargers are mounted both internally and externally around the more critical areas. Ring shields were also use, and stretch around most of the ship. These provide 6.2, 8.2, and 6 AC boost to the forward/rear, left/right, and top/bottom sides. The armor is somewhat moderate, mainly 2-3 layers of metal, with some areas having heavy armor. There is a large amount of applique mounted internally, to catch any HESH or heat particles. There is also a good amount of ERA spread around the exterior, but it was mainly just for cosmetic purposes.
A pair of the FAS-47 Bat interceptor are also carried. These can operate at any altitude, and are very maneuverable. They carry a light laser and missile armament, and can take out the smaller, and more maneuverable SS fighters. Docking and un-docking of the fighters is completely ACB controlled based on motherhsip speed and enemy presence.
Totally undersized fighter hanger with doors open
\"no structural\" view, the bulk of the interior is laser supplies, batteries, and engines
This is a very power hungry ship. To power this, there are 26,202,000 worth of batteries, which can provide over 1 million electric power. An army of RTGs provides 12,297,000 energy per minute. An additional 581,200 engine power is provided by a few dozen twin carb turbo engines. A LUA box biases the power draw to the electric engines to save fuel. I initially had a pair of 100-piston large steam engines that put out over 800,000 power at no load, but I ditched this as it drew so many resources that the rate of "infinite" resource giving couldn't keep up!
The ship moves with a full set of 6-axis ion thrusters, and uses the six-axis control. It is set up to use the "bombing run" AI, and it does a good job of keeping it on target. The cruising altitude is 1500M
To provide water start capability, 10 custom jets are mounted in the nose and tail. They drink a lot of fuel, but can lift the ship at up to 68 m/s at start. An array of helium pumps also helps with this.
Preamp pedal hum only from isolated power supply - please help!
I got a lot more noise off the clean channel than I expected and a ton of noise off the dirty channel when plugged into my Carl Martin Pro Power. I tried it with the battery power from my Outlaw Effects Nomad board and... no noise at all. I tried it with the dedicated plug adapter that came with the preamp and... no noise at all.
I then realised that no single port on the Pro Power provides enough current (500mA draw) for the preamp. So I used a current doubler with two ports... and the noise is still there! The preamp should now be getting the 600mA it needs, but the hum persists.
Can anyone guess why only the (fairly decent, I think) isolated power supply gives me so much noise even with the doubler? Are doublers advised at all?