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Wochenplan 20.08-26.08 [KW34/2018] - Beanscom 2018

Diese Woche mit dem lang ersehnten Schiedsrichter-Spezial bei Bohndesliga und der Beanscom mit Almost Döhli, Dosenbeatz, Rage of Empires und Wo sind denn alle?.

Montag

  • 10:30 Uhr MoinMoin | gamescom mit Krogi und Max
  • 17:00 Uhr Bohndesliga | Sondersendung: Schiedsrichter mit Patrick Ittrich und Collinas Erben
  • 18:35 Uhr RBTV On Tour | Anno 1800
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  • 11:15 Uhr Just Cause 4 angespielt
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  • 12:00 Uhr Mount & Blade II: Bannerlord von der Budi-Bühne
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  • 13:30 Uhr Tropico 6 von der Budi-Bühne
  • 14:00 Uhr V-Rally 4 aus Halle 7
  • 14:30 Uhr Brandneuer Titel von der Budi-Bühne
  • 15:00 Uhr Assassin's Creed Odyssey aus Halle 7
  • 15:30 Uhr Soulcalibur VI von der Budi-Bühne
  • 16:00 Uhr Life is Strange 2 aus Halle 7
  • 16:30 Uhr PES 2019 von der Budi-Bühne
  • 17:00 Uhr Indivisible aus Halle 7
  • 17:30 Uhr Trüberbrook von der Budi-Bühe
  • 18:00 Uhr Live von der Indie Arena Booth
  • 18:30 Uhr The Division 2 von der Budi-Bühne
  • 19:00 Uhr Recap am Dienstag aus Halle 7

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  • 10:30 Uhr Debatt(l)e Royale: Der turbotolle Talk!
  • 11:30 Uhr Google Play Mobile Gaming Grounds | Der Mittwochsauftakt
  • 12:00 Uhr Hitman 2 von der Budi-Bühne
  • 12:30 Uhr Talk zum Thema [email protected] von der Budi-Bühne
  • 13:00 Uhr Ori and the Will of the Wisps von der Budi-Bühne
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  • 14:00 Uhr Call of Duty: Black Ops 4 von der Budi-Bühne
  • 14:30 Uhr Darksiders 3 von der Budi-Bühne
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  • 16:00 Uhr Blood Bowl: Death Zone aus Halle 7
  • 16:30 Uhr Brandneuer Titel von der Budi-Bühne
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  • 18:00 Uhr Anno 1800 von der Budi-Bühne
  • 18:30 Uhr Google Play Mobile Gaming Grounds | Das Mittwochsfinale
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Donnerstag

  • 10:30 Uhr MoinMoin | gamescom
  • 11:30 Uhr Google Play Mobile Gaming Grounds | Der Donnerstagsauftakt
  • 12:00 Uhr Neuer Titel von Bandai Namco auf der Budi-Bühne
  • 12:30 Uhr Neues von Com2uS auf der Budi-Bühne
  • 13:00 Uhr Call of Cthulhu aus Halle 7
  • 13:30 Uhr Total War: Three Kingdoms aus Halle 7
  • 14:00 Uhr Talk mit Telltales Kent Mudle
  • 14:30 Uhr Talk mit unseren Freunden von der Indie Arena Booth
  • 15:00 Uhr Adobe Live @ gamescom 18
  • 16:00 Uhr Metro Exodus aus Halle 7
  • 16:30 Uhr Shadow of the Tomb Raider von der Budi-Bühne
  • 17:00 Uhr Talk mit Lee Jacobson von Robot Cache
  • 17:30 Uhr Talk mit Bethesdas Pete Hines
  • 18:00 Uhr Cornylethics: Spaß beim Headis
  • 18:30 Uhr Google Play Mobile Gaming Grounds | Das Donnerstagsfinale
  • 19:00 Uhr Recap am Donnerstag aus Halle 7
  • 20:00 Uhr Gamescom TV | Folge 3

Freitag

  • 10:30 Uhr MoinMoin | gamescom
  • 11:30 Uhr Google Play Mobile Gaming Grounds | Der Freitagsauftakt
  • 12:00 Uhr Biomutant von der Budi-Bühne
  • 12:30 Uhr Stellaris von der Budi-Bühne
  • 13:00 Uhr Talk rund ums Podcasten mit Greg und Co.
  • 13:30 Uhr Monster Boy and the Cursed Kingdom von der Budi-Bühne
  • 14:00 Uhr Talk mit unseren Freundinnen vom Play-Festival
  • 14:30 Uhr Diablo III von der Budi-Bühne
  • 15:00 Uhr Adobe Live @ gamescom 18
  • 16:00 Uhr Talk mit Racing-Profi Daniel Abt
  • 16:30 Uhr Hearthstone von der Budi-Bühne
  • 17:00 Uhr Almost Döhli aus Halle 7
  • 18:00 Uhr Can't Drive This von der Budi-Bühne
  • 18:30 Uhr Google Play Mobile Gaming Grounds | Das Freitagsfinale
  • 19:00 Uhr Recap am Freitag aus Halle 7
  • 20:00 Uhr Game Two #80 | Das gamescom-Special 2018!
  • 20:30 Uhr Gamescom TV | Folge 4
  • 21:00 Uhr Dosenbeatz | Die geile gamescom-Edition!

Samstag

  • 10:30 Uhr MoinMoin | mit Andy
  • 12:00 Uhr Tim Willits im Talk
  • 12:30 Uhr Quiz-Action von der Messe!
  • 13:00 Uhr PUBG live!
  • 14:00 Uhr Live aus dem Retro-Bereich in Halle 10
  • 14:30 Uhr Rage of Empires
  • 17:00 Uhr Wo sind denn alle?
  • 18:00 Uhr Spaß mit Hannes und seinen Freunden
  • 18:30 Uhr Google Play Mobile Gaming Grounds | Das Samstagsfinale
  • 19:00 Uhr Der Abschlussquatsch!
  • 20:00 Uhr Gamescom TV | Folge 5

Sonntag

  • 20:00 Uhr Gamescom TV | Folge 6
  • 20:30 Uhr Retro Klub | Konamis dreiste Werbung & Arcade-Titel #2
  • 21:40 Uhr Speedrundale | Dark Souls Remastered (mit einer Hand) von Prescule
Zum Wochenplan
submitted by taedison_ to rocketbeans

I created a free math flashcard game

I created a free math flashcard game
Hey teachers,

I built this game a very simple web game I built about 1.5 years ago to be similar to math flashcards. The game should be mobile friendly as well! There are 4 game modes: Addition & Subtraction, Multiplication, Division, and Converting fractions (to decimals). More specifics on the game modes below and the background of how it came to be. Cheers!

IMPORTANT DISCLAIMER: currently I've only tested this on Chrome. It should work on modern Firefox browsers as well and possibly other modern browsers.

Game location: http://flashcardz.fun/
https://preview.redd.it/pj6c1swr0r921.png?width=2570&format=png&auto=webp&s=d39a9b13820c32a1cd7042b8a18e18ec58f9ba3b

Game modes

Addition & Subtraction:
Generates 2 random numbers between 1 through 25. If the first number is divisible by 2, it will be an addition problem. Otherwise it will be a Subtraction problem. It will generate some problems that result in negative numbers.

Multiplication:
Generates 2 random numbers between 1 through 12 and that's it.

Division:
These are the most complicated problems. It generates two numbers 1 through 12, but ensures that they're "nice numbers" so they don't result in decimals. In addition to those, it also randomly selects a number between 1 & 7 that represents how many problems it is until they get a problem that is divisible by 5 or 10. For the problems divisible by 5, it generates a number between 10-100 (while making sure it's divisible by 10 or 5) and will randomize whether you're dividing by 5 or 10.

Converting Fractions:
Generates 2 numbers between 1-13 and ensures that the numerator is smaller than the denominator. The solution only goes to the second decimal place.

Game Cheat Codes:

This game also has a couple of "cheat-codes" (for increasing level and unlocking the various categories). You can enter any of the cheat codes below in the answer bar while playing the game:
ms.pacman or 722626 - Increase current level by 1
chai or 2424- Increase current level by 2
konami or 566264- Increase current level by 5
reset or 73738- Set level back to 1

Here's some backstory:

I'm a software engineer and my girlfriend was a 5th grade math teacher in the 2017-2018 school year (she now teaches 4th grade) and her students were very low in math and were semi hard to reach kids. At the beginning of her school year, she wanted to have some professionals come and talk to the kids about their job a couple times throughout the year, and I volunteered to be one of her guests (I turned out to be the only one of the year). But I wanted to do more than just talk to kids about programming and software, I wanted to show them how cool it can be. So I decided that I was going to build something that they could tinker with and customize a bit, without them having to know anything about web development, and I also wanted to make it something useful (within the context of math). It started out as we were going to make a javascript calculator, but I scrapped that idea, since that seemed kinda boring and not super useful. So then I got the idea of creating a flashcard game, and I had my girlfriend help me tailor it to what her kids needed. Most of them struggled with division and multiplication the most, but she had a few really low students that also struggled with addition and subtraction as well. So that's how it became to have several types categories of problems. I also threw the fraction conversion piece of it together for her few advanced students.

I came to the school, talked to the kids about my job and what I do, and told them that we'd be "making" a game on their Chromebooks. I wrote the web-app to be able to be served from the local filesystem, so they could customize it and not have to run a local dev server or anything. I had them go download the source code and move it to a local directory on their Chromebooks, and then had them open the html file in their Chrome browser so they could bookmark the game, which actually worked pretty well. I worked with the school IT guy to install Carot (a lightweight text editor that's a chrome app) on their Chromebooks ahead of time, so they were able to open the source code in that.

Then I had them open a CSS file (in Carot) that had the game's colors all easily editable. I did a brief overview of what a hex code was, and had them pick their colors from https://color.adobe.com/create/color-wheel/ and change the colors to what they'd like in the CSS file. I had them save the file, then reload the game and they could see their changes, and they absolutely loved it!

She had about 23-30 kids in each class (she had 4 periods) and the classes were only about 1 hour long a piece. I was kind of amazed how smooth it went and in all of the classes we actually had some time left over for a Q&A session! It was a ton of fun, but I don't know how you teachers don't go crazy repeating your lessons that many times a day everyday!

The game took me about a total of a week of actually working on it to build. It's not the best code I've ever written, but it served its purpose! Would love some feedback on if it's worth it to keep hosting it online for all to access. If not, I hope you at least enjoyed the story of how it came to be!
submitted by DaSmartGenius to matheducation

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