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The Conundrum of Currency, or a better way to use money in your game

Copper, silver, gold, platinum. That's all the currency you'll come across in 90% of games out there. Even that "electrum" thing gets tossed aside by most DMs. But what if i told you there were more ways of using currency in your game?
First, let us define what money is. Anyone who's done Econ 101 can, after checking their notes, tell you that money has three functions: Medium of exchange, store of value and unit of account. That means people accept your coin in return for goods, the coin will still be valuable years from now, and it is a unit for measuring the value of goods and services. As yards measure distance, money measures value. A yard that changes sizes every other day is a horrible yard, and a currency that fluctuates every day is a horrible currency.
When analyzing options of currency, we shall see how each performs in each function.

Precious metals.

The classics. Gold, silver, copper and platinum don't degrade over time, and nobody can just "craft" more metal, making them 10/10 stores of value. 9 out of 10 pirates approve!
As mediums of exchange, precious metals are average. They can be changed for stuff just as much as anything else, in other words, they have the value people attribute to them.
As for units of account, rare metals do great because of the "rare" part combined with their widespread usage. Its hard enough to find a decent amount of gold anywhere, finding an amount large enough to destabilize the whole is nearly impossible... in the real world at least.
However there is an issue here if Transmutation magic exists in the setting, as that allows some crazy wizard to create tons of gold and cause hyperinflation, crushing the economy of all who use the gold standard. Even without crazy transmuters, your average treasure hoard for level 17+ adventurers contains 28.000 platinum and 42.000 gold, a total 322.000 gold worth of currency (not to mention the 8428gp from individual treasures). Once that much money is inserted into a local economy, it can be just as devastating.
Another interesting advantage of a gold standard is that it standardizes the exchange rate. If a pound is worth a pound of silver (and yes, that's the origin of the name) and a bzlkplft is an ounce of silver, a pound will always be 16 bzlkplfts. In your game you can have dwarven coins called "crowns", elven coins called "Lléthgwenniel" (or some other very elvish name) and gnomish "Schmttenschfrydveld" all have the same value because they're made of the same material and have the same mass.

Salt.

Everyone knows the story of how the word "salary" comes from the fact that for a while salt was used in ancient Rome to pay wages. What is less known is why that was a a good idea, or that salt was also used as a currency in Subsaharan Africa, with rumors that in very specific times and places it was traded for its weight in gold. Salt was used as currency as recently as 1958 in some areas in the interior of Gabon.
Salt, much like all other commodity money, is a great medium of exchange. Everyone either uses it, or knows someone who does and therefore can cash it in with that person. It is pretty good at storing value since everyone will always need salt, so as long as you have a dry enough place to store it in. It is not as great a unit of account since its value can fluctuate a lot. People need salt, but not large amounts of it, so a single large shipment can cause prices to fluctuate for weeks.
In Dungeons and Dragons however, salt has a wee bit complication: the Quasi-Elemental Plane of Salt. An infinite plane of infinite salt, which makes the "crazy wizard" problem a million times worse. One of my favorite D&D stories of all time happens exactly because of this. Its a long read, but very much worth it. And yes, i know its technically a Pathfinder story.

Cigars.

Ever seen a jailbreak movie where inmates used cigarettes as currency? That is a very real phenomenon, though in real life it is restricted to jails since everywhere else you can just get as many cigarettes as you want at any convenience store.
Now imagine some place, such as an anarchic city run by the mob or something, had a hard time implementing an official currency. No official mint around, nobody with the power to enforce a fiat currency. In such a place we could see the rise of cigars or similar consumables as a widely accepted form of money.
Cigars of different sizes or quality would have different values, and you have yourself a nice functional system. Personally i use this as a way to have a currency tier above platinum for those high level loot tables. After all as long as there's one place you can cash it in or exchange these 100gp cigars, they can have that value anywhere in the continent.

Seeds.

Historically speaking, some tribes here and there have used various seeds as a form of currency. They're small and portable, take years to rot, and have some inherent value as commodity money. Unfortunately seeds are never identical, which hurts their ability as unit of account.
But just because they were never used by populous nations in the real world doesn't mean they cannot be of widespread use in your world.
Personally i like using seeds as a druidic currency since druids generally avoid using metal. You can also use seeds for wood elf or fyrbolg societies that want to keep things natural, as a symbol that "life is the most valuable thing" or some such philosophy.

Fiat money.

AKA "this is worth money because the guy in power said so". This is the currency most of us use nowadays, with no intrinsic value and subject to printers going brrr.
Fiat money is a medium of exchange simply because someone is forcing all traders to accept it, is a horrible store of value due to printers going brrr. And because currencies fluctuate relative to one another, and goods are often priced in the currency of the country that makes them, they're not even that good at counting value.
Honestly the reason fiat currencies exist has more to do with politics and spending than it has to do with currency itself, and that's something you can use. Consider how someone who only knows commodity money and representative money, would react when hearing about fiat money for the first time. Consider who would be the one implementing it, and why they want to create printable money. This could go from a minor plot involving a pyramid-like scheme, to toppling a greedy monarch, or a major guild revolutionizing how transactions are made.

Planar currencies.

Different beings in different planes value different things. Do not be surprised, oh wealthy adventurer, if while venturing the Nine Hells your coin is found worthless and your soul is the only thing of worth in your person. Likewise a visitor of the fey could be required to procure amber or particularly rare leaves in order to engage in trade with the locals, a visitor to the Elemental Plane of Fire would find his gold coins nothing but liquid metal within minutes and might be forced to trade in gems, and so on.
Regardless of which currency is accepted in which plane, remember: If something is worth a lot to someone, it is worth a lot to everyone who has contact with that someone. Or those who have contact with those who have contact with those who have contact with that initial someone, though the value does go slightly down with each extra transaction needed for the commodity to reach the one who uses it.
This means those valuable Feywild leaves could still be a store of value in the Material Plane, and might even be accepted as medium of exchange in major trade hubs.

Representative money.

Now this, my friend, is where things get wack. Representative money is essentially a promissory note saying "this is worth this much of that good, you can cash it in with those guys". Historically speaking representative money is the way we end up with fiat money: government says you can trade in your dollars for gold, then one day it decides not to do the trade anymore.
There are also cases where a state would offer promissory notes that could be used to pay taxes with, and those ended up becoming a currency. Imagine the army bought a bunch of beef from your farm and paid with a note saying "this knocks down up to 1000gp of your taxes", but you only pay 100gp worth of taxes and trade your "credit" of 900 with other people for goods. Now you have a weird half-fiat currency, sort of.
But that's not the fun part. Here's the fun part: Souls. Souls are a horrible currency. It's worth too much, and is not divisible at all. Just look at how much power an Archsomething has to give away to earn one meager warlock's soul. If only there was a way to have a piece of paper that is worth 10% of a soul, or 5%, or 1%... You see where i'm getting at right? You can have these promissory soul notes in circulation anywhere, even in the Material Plane. Just imagine the drama if your players find a treasure trove with 10.000gp worth of humanoid souls. Do they release them? Do they keep them? Do they sell them? Can your warlock be free of his pact if he hands them in to his patron?
Setting idea: Soul promissory notes start circulating in the material plane. Warlocks realise one soul is enough to be free of a pact. People start making pacts en masse, hoping to use the magic from it to earn money, buy a soul and keep the powers. Suddenly everyone's a warlock, and the price of a "soul note" skyrockets. Meanwhile patrons demand more than one soul for their pacts, since the demand is so high; and the value of eldritch magic plummets due to all the warlocks around looking for jobs. Mood. Just imagine a place where people trade away each other's souls daily as currency.
This doesn't have to be your whole setting, but is something that can happen to a city here and there. Besides, people are nothing if not forgetful idiots. Just because it happened ten times before and went horribly every time, that does not stop people from trying again. The lure of an easy life is too strong, as is the hubris of thinking "this time it'll be different, i'll change two words in the pact. Real Pactopia has never been implemented".
How far do thousands of desperate warlocks go to save themselves? How do the players stop them from destroying the world?
Next, lets consider the role of banks in... another time.

P.S.: Electrum is a real thing, its a naturally-occurring alloy of silver and gold found in some places, and was used all over ancient Greece. Cigarettes and souls are more fun though.
submitted by DungeonMercenary to DnDBehindTheScreen

Fantasy Word Counts: An Overhaul of many of the most popular series

Word count nerd here. I've seen word count lists on Reddit before but it's been a long time, and I think I can expand on them. Every word count below came from either 1) the author themselves, or a statistical analysis done by their fan wiki 2) a google search showing some other brave word-count nerd doing the work before me or 3) as a last resort, readinglength.com approximations.
Hope you enjoy! Authors listed alphabetically by last name:
FIRST LAW (Abercrombie, Joe)
Total WC: 1,711,895
  1. ⁠The Blade Itself - 191,200
  2. ⁠Before They Are Hanged - 198,300
  3. ⁠Last Argument of Kings - 234,100
  4. ⁠Best Served Cold - 227,700
  5. ⁠The Heroes - 203,400
  6. ⁠Red Country - 172,100
  7. ⁠A Little Hatred - 187,200
  8. ⁠(Upcoming) The Trouble With Peace - 195,000
  9. ⁠Anthology: Sharp Ends - 102,805
SHATTERED SEAS (Abercrombie, Joe)
Total WC: 233,000
  1. ⁠Half a King - 80,000
  2. ⁠Half the World - 73,000
  3. ⁠Half a War - 80,000
THE LONG PRICE QUARTET (Abraham, Daniel)
Total WC: 513,735
  1. ⁠A Shadow in Summer - 127,310
  2. ⁠A Betrayal in Winter - 115,710
  3. ⁠An Autumn War - 136,300
  4. ⁠The Price of Spring - 134,415
THE DAGGER AND THE COIN (Abraham, Daniel)
Total WC: 666,430
  1. ⁠The Dragon's Path - 136,445
  2. ⁠The King's Blood - 128,325
  3. ⁠The Tyrant's Law - 133,980
  4. ⁠The Widow's House - 131,950
  5. ⁠The Spider's War - 135,720
HITCHHIKER'S TRILOGY (Adams, Douglas)
Total WC: 249,110
  1. ⁠The Hitchhiker's Guide to the Galaxy - 50,895
  2. ⁠The Restaurant at the End of the Universe - 50,315
  3. ⁠Life, the Universe, and Everything - 50,460
  4. ⁠So Long, and Thanks for All the Fish - 40,455
  5. ⁠Mostly Harmless - 56,985
Addison, Katherine
  1. ⁠The Goblin Emperor - 142,825
THE BOOKS OF BABEL (Bancroft, Josiah)
Total WC: 458,158
  1. ⁠Senlin Ascends - 131,372
  2. ⁠Arm of the Sphinx - 130,064
  3. ⁠The Hod King - 196,722
Beagle, Peter S.
  1. ⁠The Last Unicorn - 76,000
GREEN RIDER (Britain, Kristen)
Total WC: 1,141,695
  1. Green Rider - 139,490
  2. First Rider's Call - 164,000
  3. The High King's Tomb - 200,825
  4. Blackveil - 199,955
  5. Mirror Sight - 196,000
  6. Firebrand - 241,425
SHANNARA (Brooks, Terry)
Total WC: 4,070,030
  1. ⁠Running With the Demon - 144,130
  2. ⁠A Knight of the Word - 100,630
  3. ⁠Angel Fire East - 115,420
  4. ⁠The Sword of Shannara - 229,425
  5. ⁠The Elfstones of Shannara - 201,115
  6. ⁠The Wishsong of Shannara - 179,510
  7. ⁠The Scions of Shannara - 154,425
  8. ⁠The Druid of Shannara - 140,505
  9. ⁠The Elf Queen of Shannara - 134,850
  10. ⁠The Talismans of Shannara - 146,595
  11. ⁠First King of Shannara - 167,475
  12. ⁠Ilse Witch - 114,000
  13. ⁠Antrax - 104,000
  14. ⁠Morgawr - 108,000
  15. ⁠Jarka Ruus - 107,010
  16. ⁠Tanequil - 119,335
  17. ⁠Straken - 133,545
  18. ⁠Armageddon's Children - 117,740
  19. ⁠The Elves of Cintra - 113,680
  20. ⁠The Gypsy Morph - 144,420
  21. ⁠Bearers of the Black Staff - 117,305
  22. ⁠The Measure of the Magic - 124,555
  23. ⁠Wards of Faerie - 125,280
  24. ⁠Bloodfire Quest - 112,520
  25. ⁠Witch Wraith - 136,300
  26. ⁠The High Druid's Blade - 89,900
  27. ⁠The Darkling Child - 87,435
  28. ⁠The Sorcerer's Daughter - 98,165
  29. ⁠The Black Elfstone - 92,365
  30. ⁠The Skaar Invasion - 110,490
  31. ⁠The Stiehl Assassin - 99,905
  32. ⁠The Last Druid - 100,000
RED RISING (Brown, Pierce)
Total WC: 995,570
  1. ⁠Red Rising - 140,940
  2. ⁠Golden Son - 165,735
  3. ⁠Morning Star - 189,950
  4. ⁠Iron Gold - 203,435
  5. ⁠Dark Age - 295,510
WORLD OF THE FIVE GODS (Bujold, Lois McMaster)
Total WC: 446,455
  1. ⁠The Curse of Chalion - 162,400
  2. ⁠Paladin of Souls - 141,665
  3. ⁠The Hallowed Hunt - 142,390
DRESDEN FILES (Butcher, Jim)
Total WC: 2,363,036
  1. ⁠Storm Front - 86,961 words
  2. ⁠Fool Moon - 102,149 words
  3. ⁠Grave Peril - 116,932 words
  4. ⁠Summer Knight - 111,764 words
  5. ⁠Death Masks - 121,308 words
  6. ⁠Blood Rites - 107,382 words
  7. ⁠Dead Beat - 144,555 words
  8. ⁠Proven Guilty - 154,598 words
  9. ⁠White Night - 130,223 words
  10. ⁠Small Favor - 139,798 words
  11. ⁠Turn Coat - 141,745 words
  12. ⁠Changes - 149,280 words
  13. ⁠Ghost story - 162,899 words
  14. ⁠Cold Days - 175,685 words
  15. ⁠Skin Game - 151,922 words
  16. ⁠Peace Talks - ~116,000 (based on page count compared to past novels)
  17. ⁠Anthology 1: Side Jobs - 114,985
  18. ⁠Anthology 2: Brief Cases - 134,850
CODEX ALERA (Butcher, Jim)
Total WC: 1,065,780
  1. ⁠Furies of Calderon - 172,000
  2. ⁠Academ's Fury - 182,990
  3. ⁠Cursor's Fury - 178,205
  4. ⁠Captain's Fury - 170,085
  5. ⁠Princeps' Fury - 153,845
  6. ⁠First Lord's Fury - 208,655
CINDER SPIRES (Butcher, Jim)
  1. ⁠The Aeronaut's Windlass - 184,000
KUSHIEL’S LEGACY (Carey, Jacqueline)
Total WC: 1,521,149
  1. ⁠Kushiel’s Dart - 276,706
  2. ⁠Kushiel’s Chosen - 241,878
  3. ⁠Kushiel’s Avatar - 263,039
  4. ⁠Kushiel’s Scion - 260,216
  5. ⁠Kushiel’s Justice - 244,310
  6. ⁠Kushiel’s Mercy - 235,000
DAEVABAD (Chakraborty, S. A.)
Total WC: 372,650+
  1. The City of Brass - 170,520
  2. The Kingdom of Copper - 202,130
  3. The Empire of Gold - 221,000
MORTAL INSTRUMENTS (Clare, Cassandra)
Total WC: 830,125
  1. ⁠City of Bones - 128,000
  2. ⁠City of Ashes - 120,000
  3. ⁠City of Glass - 145,000
  4. ⁠City of Fallen Angels - 120,000
  5. ⁠City of Lost Souls - 147,755
  6. ⁠City of Heavenly Fire - 207,785
INTERNAL DEVICES (Clare, Cassandra)
Total WC: 404,260
  1. ⁠Clockwork Angel - 127,020
  2. ⁠Clockwork Prince - 135,430
  3. ⁠Clockwork Princess - 141,810
DARK ARTIFICES (Clare, Cassandra)
Total WC: 640,610
  1. ⁠Lady Midnight - 171,680
  2. ⁠Lord of Shadows - 204,450
  3. ⁠Queen of Air and Darkness - 264,480
Clark, Susanna
  1. ⁠Jonathan Strange and Mr. Norrell - 282,605
HUNGER GAMES (Collins, Suzanne)
Total WC: 434,000
  1. The Ballad of Songbirds and Snakes - 132,000
  2. ⁠The Hunger Games - 100,000
  3. ⁠Catching Fire - 102,000
  4. ⁠Mockingjay - 100,000
THE BLACK COMPANY (Cook, Glen)
Total WC: 1,245,640
  1. ⁠The Black Company - 94,830
  2. ⁠(30+ years later entry) Port of Shadows - 132,530
  3. ⁠Shadows Linger - 91,785
  4. ⁠The White Rose - 101,500
  5. ⁠The Silver Spike - 95,700
  6. ⁠Shadow Games - 84,100
  7. ⁠Dreams of Steel - 88,000
  8. ⁠Bleak Seasons - 80,000
  9. ⁠She Is The Darkness - 149,640
  10. ⁠Water Sleeps - 157,615
  11. ⁠Soldiers Live - 169,940
THE BAND (Eames, Nicholas)
Total WC: 311,895
  1. ⁠Kings of the Wyld - 155,005
  2. ⁠Bloody Rose - 156,890
MALAZAN (Erikson, Steven and Esselmont, Ian)
Total Malazan Book of the Fallen WC: 3,381,980
Total Malazan Universe WC: 5,839,100
  1. ⁠Gardens of the Moon - 226,635
  2. ⁠Deadhouse Gates - 296,525
  3. ⁠Memories of Ice - 382,075
  4. ⁠House of Chains - 305,225
  5. ⁠Midnight Tides - 270,135
  6. ⁠The Bonehunters - 365,400
  7. ⁠Reaper's Gale - 382,365
  8. ⁠Toll the Hounds - 382,945
  9. ⁠Dust of Dreams - 376,130
  10. ⁠The Crippled God - 394,545
Others:
• ⁠Blood Follows - 31,250 • ⁠The Lees of Laughter's End - 32,000 • ⁠The Wurms of Blearmouth - 52,000 • ⁠Healthy Dead - 37,500 • ⁠Night of Knives - 86,565 • ⁠Crack'd Pot Trail - 52,000 • ⁠Fiends of Nightmaria - 24,750 • ⁠Return of the Crimson Guard - 279,560 • ⁠Stoneweilder - 232,435 • ⁠Goats of Glory - 30,000 • ⁠Orb Sceptre Throne - 220,980 • ⁠Blood and Bone - 231,275 • ⁠Assail - 198,070
MALAZAN: KHARKANAS (Erikson, Steven)
  1. ⁠Forge of Darkness - 277,675
  2. ⁠Fall of Light - 388,745
MALAZAN: PATH TO ASCENDANCY (Esselmont, Ian)
  1. ⁠Dancer's Lament - 146,305
  2. ⁠Deadhouse Landing - 136,010
  3. ⁠Kellanved’s Reach - 112,000
WEB SERIAL - A PRACTICAL GUIDE TO EVIL (ErraticErrata)
Total WC: 2,140,194
  1. Book 1 - 148,354
  2. Book 2 - 258,046
  3. Book 3 - 382,603
  4. Book 4 - 428,027
  5. Book 5 - 487,874
  6. Book 6 - 296,185
  7. Extra Chapters - 139,105
RIFTWAR (Feist, R. E.)
Total WC: 4,108,915
  1. ⁠Magician - 315,320
  2. ⁠Silverthorn - 146,740
  3. ⁠A Darkness at Sethanon - 167,765
  4. ⁠Daughter of the Empire - 172,695
  5. ⁠Prince of the Blood - 146,160
  6. ⁠Servant of the Empire - 267,090
  7. ⁠Mistress of the Empire - 278,545
  8. ⁠The Kings Buccaneer - 199,695
  9. ⁠Shadow of a Dark Queen - 172,985
  10. ⁠Rise of a Merchant Prince - 104,400
  11. ⁠Rage of a Demon King - 152,000
  12. ⁠Shards of a Broken Crown - 132,000
  13. ⁠Krondor the Betrayal - 141,375
  14. ⁠Krondor the Assassins - 96,000
  15. ⁠Krondor Tear of the Gods - 96,000
  16. ⁠Honoured Enemy - 84,000
  17. ⁠Murder in LaMut - 80,000
  18. ⁠Talon of the Silver Hawk - 113,535
  19. ⁠Jimmy the Hand - 100,000
  20. ⁠King of Foxes - 111,215
  21. ⁠Exiles Return - 96,000
  22. ⁠Flight of the Nighthawks - 100,000
  23. ⁠Into a Dark Realm - 92,000
  24. ⁠Wrath of a Mad God - 120,000
  25. ⁠Rides a Dread Legion - 102,660
  26. ⁠At the Gates of Darkness - 91,495
  27. ⁠A Kingdom Besieged - 96,425
  28. ⁠A Crown Imperiled - 108,625
  29. ⁠Jimmy and the Crawler - 32,355
  30. ⁠Magicians End - 191,835
Gaiman, Neil
  1. ⁠American Gods - 188,623
  2. ⁠Anansi Boys - 87,870
  3. ⁠Coraline - 30,826
  4. ⁠Neverwhere - 99,383
  5. ⁠The Graveyard Book - 69,151
  6. ⁠Stardust - 63,317
  7. ⁠Good Omens (w/ Terry Pratchett) - 109,185
MAGICIANS (Grossman, Lev)
Total WC: 431,955
  1. ⁠The Magicians - 151,380
  2. ⁠The Magician King - 137,460
  3. ⁠The Magician's Land - 143,115
THE FAITHFUL AND THE FALLEN (Gwynne, John)
Total WC: 881,455
  1. ⁠Malice - 224,895
  2. ⁠Valor - 207,060
  3. ⁠Ruin - 246,210
  4. ⁠Wrath - 203,290
DUNE (Herbert, Frank)
Total WC: 838,240
  1. ⁠Dune - 187,240
  2. ⁠Dune Messiah - 60,000
  3. ⁠Children of Dune - 148,000
  4. ⁠God Emperor of Dune - 138,000
  5. ⁠Heretics of Dune - 164,000
  6. ⁠Chapterhouse Dune - 141,000
THE REALM OF THE ELDERLINGS (Hobb, Robin)
Total WC: 3,885,275
  1. ⁠Assassin's Apprentice - 150,510
  2. ⁠Royal Assassin - 254,765
  3. ⁠Assassin's Quest - 326,830
  4. ⁠Ship of Magic - 307,400
  5. ⁠The Mad Ship - 295,365
  6. ⁠Ship of Destiny - 292,755
  7. ⁠Fool's Errand - 201,405
  8. ⁠The Golden Fool - 229,970
  9. ⁠Fool's Fate - 285,070
  10. ⁠Dragon Keeper - 178,205
  11. ⁠Dragon Haven - 181,395
  12. ⁠City of Dragons - 116,725
  13. ⁠Blood of Dragons - 140,505
  14. ⁠Fool's Assassin - 237,510
  15. ⁠Fool's Quest - 295,075
  16. ⁠Assassin's Fate - 391,790
LICANIUS (Islington, James)
Total WC: 718,475
  1. ⁠The Shadow of What Was Lost - 221,560
  2. ⁠An Echo of Things to Come - 230,260
  3. ⁠The Light of All That Falls - 266,655
REDWALL (Jacques, Brian)
Total WC: 2,351,000
  1. ⁠Redwall - 102,500
  2. ⁠Mossflower - 113,500
  3. ⁠Mattimeo - 120,400
  4. ⁠Mariel of Redwall - 103,800
  5. ⁠Salamandastron - 103,400
  6. ⁠Martin the Warrior - 100,200
  7. ⁠The Bellmaker - 90,500
  8. ⁠Outcast of Redwall - 95,800
  9. ⁠The Pearls of Lutra - 110,400
  10. ⁠The Long Patrol - 93,800
  11. ⁠Marlfox - 108,400
  12. ⁠The Legend of Luke - 105,100
  13. ⁠Lord Brocktree - 105,700
  14. ⁠The Taggerung - 126,200
  15. ⁠Triss - 109,300
  16. ⁠Loamhedge - 120,800
  17. ⁠Rakkety Tam - 104,400
  18. ⁠High Rhulain - 94,100
  19. ⁠Eulalia! - 112,400
  20. ⁠Doomwyte - 103,600
  21. ⁠The Sable Quean - 116,400
  22. ⁠The Rogue Crew - 110,800
BROKEN EARTH (Jemisin, N. K.)
Total WC: 374,420
  1. ⁠The Fifth Season - 134,415
  2. ⁠The Obelisk Gate - 115,885
  3. ⁠The Stone Sky - 124,120
WHEEL OF TIME (Jordan, Robert)
Total WC: 4,374,017
  1. ⁠The Eye of the World - 310,191
  2. ⁠The Great Hunt - 260,353
  3. ⁠The Dragon Reborn - 243,574
  4. ⁠The Shadow Rising - 385,413
  5. ⁠The Fires of Heaven - 345,954
  6. ⁠Lord of Chaos - 395,135
  7. ⁠A Crown of Swords - 287,719
  8. ⁠The Path of Daggers - 222,844
  9. ⁠Winter's Heart - 238,825
  10. ⁠Crossroads of Twilight - 264,669
  11. ⁠Knife of Dreams - 314,106
  12. ⁠The Gathering Storm - 296,226
  13. ⁠Towers of Midnight - 325,998
  14. ⁠A Memory of Light - 361,158
Other
0.5 New Spring - 121,852
FIONAVAR TAPESTRY (Kay, Guy Gavriel)
Total WC: 351,770
  1. ⁠The Summer Tree - 113,535
  2. ⁠The Wandering Fire - 93,960
  3. ⁠The Darkest Road - 144,275
SARANTINE MOSAIC (Kay, Guy Gavriel)
Total WC: 974,545
  1. ⁠Sailing to Sarantium - 163,560
  2. ⁠Lord of Emperors - 190,385
In-World Novels
• ⁠The Lions of Al-Rassan - 170,955 • ⁠The Last Light of the Sun - 153,700 • ⁠Ysabel - 127,020 • ⁠Children of Earth and Sky - 168,925
UNDER HEAVEN (Kay, Guy Gavriel)
Total WC: 350,180
  1. ⁠Under Heaven - 169,215
  2. ⁠River of Stars - 180,965
OTHER NOVELS (Kay, Guy Gavriel)
  1. ⁠Tigana - 215,905
  2. ⁠A Song for Arbonne - 171,245
  3. ⁠A Brightness Long Ago - 123,395
DARK TOWER (King, Stephen)
Total WC: 1,267,010
  1. ⁠Gunslinger - 63,800
  2. ⁠The Drawing of the Three - 115,420
  3. ⁠The Wastelands - 158,630
  4. ⁠Wizard and Glass - 239,975
  5. ⁠Wolves of the Calla - 229,100
  6. ⁠Songs of Susannah - 118,610
  7. ⁠The Dark Tower - 250,705
Other:
• ⁠4.5 - The Wind Through the Keyhole - 90,770
POPPY WAR (Kuang, R. F.)
Total WC: 371,635
  1. ⁠The Poppy War - 164,865
  2. ⁠The Dragon Republic - 206,770
HERALDS OF VALDEMAR (Lackey, Mercedes)
Total WC: 255,055
  1. Arrows of the Queen - 81,055
  2. Arrow's Flight - 85,840
  3. Arrow's Fall - 88,160
BROKEN EMPIRE (Lawrence, Mark)
Total WC: 400,995
  1. ⁠Prince of Thorns - 82,000
  2. ⁠King of Thorns - 139,000
  3. ⁠Emperor of Thorns - 135,000
  4. ⁠Anthology: Road Brothers - 63,000
RED QUEEN'S WAR (Lawrence, Mark)
Total WC: 442,685
  1. ⁠Prince of Fools - 119,000
  2. ⁠The Liar's Key - 176,000
  3. ⁠The Wheel of Osheim - 154,000
BOOK OF THE ANCESTOR (Lawrence, Mark)
Total WC: 455,735
  1. ⁠Red Sister - 168,000
  2. ⁠Grey Sister - 132,000
  3. ⁠Holy Sister - 113,000
BOOK OF THE ICE (Lawrence, Mark)
  1. ⁠The Girl and the Stars - 139,000
EARTHSEA (Le Guin, Ursula)
Total WC: 329,150
  1. ⁠A Wizard of Earthsea - 63,365
  2. ⁠The Tombs of Atuan - 47,560
  3. ⁠The Farthest Shore - 71,050
  4. ⁠Tehanu - 74,385
  5. ⁠The Other Wind - 72,790
CHRONICLES OF NARNIA (Lewis, C. S.)
Total WC: 344,000
  1. ⁠The Magician's Nephew - 64,000
  2. ⁠The Lion, the Witch, and the Wardrobe - 38,000
  3. ⁠The Horse and His Boy - 48,000
  4. ⁠Prince Caspian - 46,000
  5. ⁠The Voyage of the Dawn Treader - 54,000
  6. ⁠The Silver Chair - 51,000
  7. ⁠The Last Battle - 43,000
GENTLEMAN BASTARDS (Lynch, Scott)
Total WC: 608,000
  1. ⁠The Lies of Locke Lamora - 190,000
  2. ⁠Red Seas Under Red Skies - 200,000
  3. ⁠The Republic of Thieves - 218,000
SEVENWATERS (Marillier, Juliet)
Total WC: 1,107,866
  1. ⁠Daughter of the Forest - 206,732
  2. ⁠Son of the Shadows - 200,653
  3. ⁠Child of the Prophecy - 214,481
  4. ⁠Heir to Sevenwaters - 154,000
  5. ⁠Seer of Sevenwaters - 166,000
  6. ⁠Flame of Sevenwaters - 166,000
A SONG OF ICE AND FIRE (Martin, George R. R.)
Total Series WC: 1,743,560
Total World WC: 2,060,240
  1. ⁠A Game of Throne - 296,901
  2. ⁠A Clash of Kings - 321, 676
  3. ⁠A Storm of Swords - 414,792
  4. ⁠A Feast for Crows - 296,989
  5. ⁠A Dance with Dragons - 413,202
• ⁠Fire and Blood - 229,680 • ⁠Anthology: A Knight of the Seven Kingdoms - 87,000
POWDER MAGE (McClellan, Brian)
Total WC: 1,069,025
  1. ⁠Promise of Blood - 165,455
  2. ⁠The Crimson Campaign - 174,435
  3. ⁠The Autumn Republic - 168,635
  4. ⁠Sins of Empire - 176,500
  5. ⁠Wrath of Empire - 189,000
  6. ⁠Blood of Empire - 190,000
WEB SERIAL (McCrae, J.C.)
• ⁠Worm - 1,680,000
THE DEED OF PAKSENARRION (Moon, Elizabeth)
Total WC: 1,274,665
  1. Sheepfarmer's Daughter - 137,460
  2. Divided Allegiance - 158,630
  3. Oath of Gold - 125,250
  4. Oath of Fealty - 152,685
  5. Kings of the North - 179,655
  6. Echoes of Betrayal - 153,700
  7. Limits of Power - 176,175
  8. Crown of Renewal - 191,110
Novik, Naomi
  1. ⁠Uprooted - 154,000
INHERITANCE (Paolini, Christopher)
Total WC: 904,220
  1. ⁠Eragon - 157,220
  2. ⁠Eldest - 213,000
  3. ⁠Brisingr - 254,000
  4. ⁠Inheritance - 280,000
TORTALL (Pierce, Tamora)
Total WC: 1,622,840
  1. Alanna: The First Adventure - 45,530
  2. In the Hand of the Goddess - 43,500
  3. The Woman Who Rides Like a Man - 48,140
  4. Lioness Rampant - 62,060
  5. Wild Magic - 58,580
  6. Wolf-Speaker - 56,695
  7. Emperor Mage - 60,320
  8. The Realms of the Gods - 71,340
  9. First Test - 50,170
  10. Page - 55,680
  11. Squire - 94,105
  12. Lady Knight - 97,150
  13. Trickster's Choice - 103,385
  14. Trickster's Queen - 117,595
  15. Terrier - 130,935
  16. Bloodhound - 157,470
  17. Mastiff - 177,770
  18. A Spy's Guide to Tortall - 53,940
  19. Tempests and Slaughter - 138,475
WEB SERIAL - THE WANDERING INN (Pirateaba)
Total WC: 4,794,240
  1. ⁠Volume 1 - 344,872
  2. ⁠Volume 2 - 502,107
  3. ⁠Volume 3 - 587,083
  4. ⁠Volume 4 - 713,109
  5. ⁠Volume 5 - 1,054,591
  6. ⁠Volume 6 - 1,592,478
DISCWORLD (Pratchett, Terry)
Total WC: 3,327,215
  1. ⁠The Colour of Magic (Rincewind #1) - 60,175
  2. ⁠The Light Fantastic (Rincewind #2) - 60,030
  3. ⁠Equal Rites (Witches #1) - 66,990
  4. ⁠Mort (Death #1) - 64,815
  5. ⁠Sourcery (Rincewind #3) - 68,440
  6. ⁠Wyrd Sisters (Witches #2) - 90,770
  7. ⁠Pyramids (Djelibeybi #1) - 80,475
  8. ⁠Guards! Guards! (City Watch #1) - 88,015
  9. ⁠Eric (Rincewind #4) - 30,885
  10. ⁠Moving Pictures (Industrial Rev. #1) - 88,160
  11. ⁠Reaper Man (Death #2) - 74,675
  12. ⁠Witches Abroad (Witches #3) - 72,935
  13. ⁠Small Gods (Omnia #1) - 83,665
  14. ⁠Lords and Ladies (Witches #4) - 78,880
  15. ⁠Men at Arms (City Watch #2) - 84,825
  16. ⁠Soul Music (Death #3) - 97,295
  17. ⁠Interesting Times (Rincewind #5) - 89,755
  18. ⁠Maskerade (Witches #5) - 75,835
  19. ⁠Feet of Clay (City Watch #3) - 82,940
  20. ⁠Hogfather (Death #4) - 84,970
  21. ⁠Jingo (City Watch #4) - 93,815
  22. ⁠The Last Continent (Rincewind #6) - 86,565
  23. ⁠Carpe Jugulum (Witches #6) - 84,680
  24. ⁠The Fifth Elephant (City Watch #5) - 93,815
  25. ⁠The Truth (Industrial Revolution #2) - 90,335
  26. ⁠Thief of Time (Death #26) - 102,950
  27. ⁠The Last Hero (Rincewind #7) - 40,000
  28. ⁠The Amazing Maurice... (Uberwald #1) - 57,275
  29. ⁠Night Watch (City Watch #6) - 92,800
  30. ⁠The Wee Free Men (Tiffany Aching #1) - 65,540
  31. ⁠Monstrous Regiment (Industrial Rev. #3) - 102,210
  32. ⁠A Hat Full of Sky (Tiffany Aching #2) - 67,715
  33. ⁠Going Postal (Moist von Lipwig #1) - 99,035
  34. ⁠Thud! (City Watch #7) - 91,495
  35. ⁠Wintersmith (Tiffany Aching #3) - 68,875
  36. ⁠Making Money (Moist von Lipwig #2) - 94,830
  37. ⁠Unseen Academicals (Rincewind #8) - 106,720
  38. ⁠I Shall Wear Midnight (Tiffany Ach. #4) - 84,970
  39. ⁠Snuff (City Watch #8) - 99,905
  40. ⁠Raising Steam (Moist von Lipwig #3) - 107,155
  41. ⁠The Shepherd’s Crown (Tiffany Ach. #5) - 72,000
HIS DARK MATERIALS (Pullman, Philip)
Total WC: 300,005
  1. ⁠The Golden Compass - 92,655
  2. ⁠The Subtle Knife - 77,865
  3. ⁠The Amber Spyglass - 129,485
THE BOOK OF DUST (Pullman, Philip)
Total WC: 286,810
  1. ⁠La Belle Sauvage - 115,130
  2. ⁠The Secret Commonwealth - 171,680
PERCY JACKSON AND THE OLYMPIANS (Riordan, Rick)
Total WC: 421,080
  1. ⁠The Lightning Thief - 87,290
  2. ⁠The Sea of Monsters - 69,020
  3. ⁠The Titan's Curse - 76,560
  4. ⁠The Battle of the Labyrinth - 91,640
  5. ⁠The Last Olympian - 96,570
THE HEROES OF OLYMPUS (Riordan, Rick)
Total WC: 671,060
  1. ⁠The Lost Hero - 144,130
  2. ⁠The Son of Neptune - 117,160
  3. ⁠The Mark of Athena - 131,660
  4. ⁠The House of Hades - 152,540
  5. ⁠The Blood of Olympus - 125,570
THE KANE CHRONICLES (Riordan, Rick)
Total WC: 350,460
  1. ⁠The Red Pyramid - 119,480
  2. ⁠The Throne of Fire - 132,000
  3. ⁠The Serpent's Shadow - 98,980
HARRY POTTER (Rowling, J.K.)
Total WC: 1,084,625
  1. ⁠Harry Potter and the Sorcerer's Stone - 77,325
  2. ⁠Harry Potter and the Chamber of Secrets - 84,799
  3. ⁠Harry Potter and the Prisoner of Azkaban - 106,821
  4. ⁠Harry Potter and the Goblet of Fire - 190,858
  5. ⁠Harry Potter and the Order of the Phoenix - 257,154
  6. ⁠Harry Potter and the Half-Blood Prince - 169,441
  7. ⁠Harry Potter and the Deathly Hallows - 198,227
KINGKILLER CHRONICLES (Rothfuss, Patrick)
Total WC: 685,755
  1. ⁠The Name of the Wind - 259,000
  2. ⁠The Wise Man's Fear - 395,000
• ⁠The Slow Regard of Silent Things - 31,755
RAVEN’S SHADOW (Ryan, Anthony)
Total WC: 646,845
  1. ⁠Blood Song - 200,825
  2. ⁠Tower Lord - 214,455
  3. ⁠Queen of Fire - 231,565
MISTBORN (Sanderson, Brandon)
Total WC: 1,011,973
  1. ⁠The Final Empire - 210,103
  2. ⁠The Well of Ascension - 244,371
  3. ⁠The Hero of Ages - 225,372
  4. ⁠The Alloy of Law - 94,652
  5. ⁠Shadows of Self - 110,019
  6. ⁠The Bands of Mourning - 127,456
STORMLIGHT ARCHIVE (Sanderson, Brandon)
Total WC: 1,698,777
  1. ⁠The Way of Kings - 386,470
  2. ⁠Words of Radiance - 398,238
  3. ⁠Oathbringer - 454,440
  4. ⁠(Upcoming) Rhythm of War - 459,629
OTHER COSMERE NOVELS (Sanderson, Brandon)
Total Cosmere WC: 3,304,031
• ⁠Elantris - 201,372 • ⁠Warbreaker - 196,014 • ⁠Cosmere Anthology: Arcanum Unbounded - 195,895
RECKONERS (Sanderson, Brandon)
Total WC: 320,000
  1. ⁠Steelheart - 108,000
  2. ⁠Firefight - 105,000
  3. ⁠Calamity - 107,000
SKYWARD (Sanderson, Brandon)
Total WC: 264,700
  1. ⁠Skyward - 140,000
  2. ⁠Starsight - 124,700
WITCHER (Sapkowski, Andrzej)
Total WC: 925,100
  1. ⁠The Last Wish - 89,465
  2. ⁠Sword of Destiny - 111,070
  3. ⁠Blood of Elves - 94,975
  4. ⁠The Time of Contempt - 103,675
  5. ⁠Baptism of Fire - 104,255
  6. ⁠The Tower of Swallows - 142,825
  7. ⁠The Lady of the Lake - 176,610
• ⁠Season of Storms - 102,225
HYPERION CANTOS (Simmons, Dan )
Total WC: 844,165
  1. ⁠Hyperion - 177,960
  2. ⁠Fall of Hyperion - 190,073
  3. ⁠Endymion - 204,828
  4. ⁠The Rise of Endymion - 271,304
CHRONICLES OF THE UNHEWN THRONE (Staveley, Brian)
Total WC: 767,775
  1. ⁠The Emperor’s Blades - 167,620
  2. ⁠The Providence of Fire - 209,815
  3. ⁠The Last Mortal Bond - 256,795
  4. ⁠Skullsworn - 133,545
THE ACTS OF CAINE (Stover, Matthew Woodring Stover)
Total WC: 723,840
  1. ⁠Heroes Die - 195,460
  2. ⁠Blade of Tyshalle - 276,660
  3. ⁠Caine Black Knife - 121,075
  4. ⁠Caine’s Law - 130,645
RIYRIA (Sullivan, Michael J.)
Total WC: 1,891,390
  1. ⁠The Crown Conspiracy - 95,065
  2. ⁠Avempartha - 101,450
  3. ⁠Nyphron Rising - 111,405
  4. ⁠The Emerald Storm - 118,595
  5. ⁠Wintertide - 110,875
  6. ⁠Percepliquis - 165,725
  7. ⁠The Crown Tower - 111,505
  8. ⁠The Rose and the Thorn - 104,110
  9. ⁠The Death of Dulgath - 120,930
  10. ⁠The Disappearance of Winter's Daughter - 119,190
  11. ⁠Age of Myth - 147,175
  12. ⁠Age of Swords - 174,435
  13. ⁠Age of War - 146,015
  14. ⁠Age of Legend - 143,550
  15. ⁠Age of Death - 121,365
LORD OF THE RINGS (Tolkien, J. R. R.)
Total WC w/o Silmarillion: 576,459
Total WC w/ Silmarillion: 706,574
  1. ⁠The Hobbit - 95,356
  2. ⁠The Fellowship of the Ring - 187,790
  3. The Two Towers - 156,198
  4. The Return of the King - 137,115
• ⁠The Silmarillion - 130,115
WEB SERIAL - (Wales, Alexander)
  1. Worth the Candle - 1,307,306
NIGHT ANGEL (Weeks, Brent)
Total WC: 532,000
  1. ⁠The Way of Shadows - 156,000
  2. ⁠Shadow's Edge - 178,000
  3. ⁠Beyond the Shadows - 198,000
LIGHTBRINGER (Weeks, Brent)
Total WC: 1,339,300
  1. ⁠The Black Prism - 205,000
  2. ⁠The Blinding Knife - 235,000
  3. ⁠The Broken Eye - 306,000
  4. ⁠The Blood Mirror - 218,000
  5. ⁠The Burning White - 375,300
TRAVELER'S GATE (Wight, Will)
Total WC: 317,964
  1. ⁠House of Blades - 91,060
  2. ⁠The Crimson Vault - 128,905
  3. ⁠City of Light - 98,000
ELDER EMPIRE (Wight, Will)
Total WC: 357,850
  1. ⁠Of Shadow and Sea - 108,750
  2. ⁠Of Sea and Shadow - 80,000
  3. ⁠Of Darkness and Dawn - 98,600
  4. ⁠Of Dawn and Darkness - 70,500
CRADLE (Wight, Will)
Total WC: 567,875
  1. ⁠⁠Unsouled - 89,097
  2. ⁠Soulsmith - 86,534
  3. Blackflame - 111,484
  4. ⁠Skysworn - 86,760
  5. ⁠Ghostwater - 90,870
  6. ⁠Underlord - 103,130
OSTEN ARD UNIVERSE (Williams, Tad)
Total WC: 1,874,910
  1. ⁠The Dragonbone Chair - 288,840
  2. ⁠Stone of Farewell - 282,750
  3. ⁠To Green Angel Tower - 563,675
  4. ⁠The Heart of What Was Lost - 85,260
  5. ⁠The Witchwood Crown - 336,400
  6. ⁠Empire of Grass - 317,985
BURNING (Winter, Evan)
Total WC: 282,709
  1. ⁠The Rage of Dragons - 141,375
  2. ⁠(Unpublished) The Fires of Vengeance - 141,334
EDIT: Apologies for some of the formatting errors. I’m still a rookie when it comes to format on this site. Fixing them best I can as I go. Also embarrassed I titled this an “overhaul” when I meant “overview”.
EDIT 2: Please tell me any corrections you have or if you have any other great series I should add! I have a few more series I’m adding that I didn’t initially.
EDIT 3: Brian McClellan was kind enough to provide exact word counts for his amazing second-trilogy Powder Mage books, Of Gods and Powder. Thank you sir!
EDIT 4: I am bound and determined to add every series you guys mention, it will just take some time. I’m going in order of mention from the comments, check back in the next few days to see if your favorite series has been added! I’m still trying to fix the formatting, with limited success. I've gotten it to where it's bearable on mobile, though how to fix the eye-bleed it is on desktop I have no idea. Thank you for your patience :)
EDIT 5: Now Josiah Bancroft has also provided exact word counts for his ground-breaking The Books of Babel series, thank you!
EDIT 6: A huge shoutout to u/cursh14 for fixing the formatting!!! It looks a lot better now lol
EDIT 7: Evan Winters has provided the official word count for his upcoming sequel in the Burning series, The Fires of Vengeance!! Thank you!
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